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"The people who stay are a great asset to the community."Badgirl believes that one of the biggest mistake designers can make "is to tell the residents 'this is what the community is and this is what you're going to do.' The most important feature is the people," she says. It's not your community."Many of JOI's events and contests emerge from the chat rooms.A running joke about capturing other people's panties led to a panty-collecting game with in-world cash awards and prizes."Our game is special, and you (either) get hooked or (you don't).It's hard to get into (for casual players)," he says.A new mall that caters only to the Elite Perv Society – residents who earn a certain threshold of "experience points" by participating in chat – includes a wedding store for in-world unions."This is something that came directly out of the community, and they love it," she says. I've experienced first-hand the welcoming hugs and greetings for newbies, and residents go out of their way to show you around, help you set up a house and start earning your jewels.They encourage you to participate in the games and contests.
"We put our lives into this, so it's very important to us.
Despite evidence to the contrary, text sex is often considered something only weird people (and writers?
) do, and the assumption is they aren't capable of having sexual relationships in real life.
Sociolotron emphasizes game play and interactive story rather than ILM-worthy graphics, and actively discourages chatting about your life outside the game. It emphasizes multimedia, beautiful graphics and emergent relationships. Yet both platforms exist because the creators wanted to play in a particular type of environment and couldn't find it, so they built it.
Both worlds take every precaution possible, short of home visits, to ensure an adults-only population.
Once you open the platform to the public, it becomes theirs, and the community that forms will determine the fate of your investment.