Armory not updating after 4 0 Flirt and sex free credits
Now we'll start focusing on the next update: we'll tell you about it soon, so be sure to come check this page frequently!
You can download the update from the Members Area or directly from this link. 1.0.9 Changes ------- - Ship damage segment overhaul & visualisation system.
The mod distributes one piece armor sets first, then underarmor plus its associated armor components, then clothing.Damage calculations have been updated so that projectiles hitting a ship match the visualisation.- Added ability to rename Officers, once recruited - Changed fighter AI logic when selecting targets to bias towards other fighter squadrons, especially ones that are targeting them - Added a multiplayer slow down and no fly zone, called the Operational Zone, to reduce griefing Updated "Refinery" and "Dark Nebula" to include more environmental elements to support the Operational Zone boundaries - Cylon Fleets now have greater variation of fleets at every stage of the game, including smaller fleets during mid- & late-game so that inexperience commanders have a greater change of survival - Made the ship projections a shade of yellow color if they are moved during the current turn (when not selected) - Made squadrons slightly avoid other squadrons so they don't overlap, making it easier to see and select fighters during combat - Added ' TAB' key as a non-remappable standalone only button to select the next ship (in the battle scene) - Added a back button/prompt to the pre-practice panels in multiplayer after selecting the map and fleet points. Esc key will now also go back when in the pre practice panels.Weapons can be retrieved to either "Equipment" or "Junk", depending on whether you think you'll be reusing them or scrapping them.I've tested this with about 34 connected settlements with 300 settlers, and it takes a couple of minutes to distribute the gear.
- Fixed Bug: gamepad prompts in battle scene didn't have support for Russian characters - Fixed firewall boost not working when raptors were docked - Fixed bug where raptors stayed docked with targets after a move command was given (the docked icon remained, while the raptor squadron flew away) - Fixed bug where subsystem strength was used for quadrant colours in repair subsystems panel, instead of subsystem health - FIX: Wardriver Missile Jammer now looks for missiles not on the same team instead of looking for faction - FIX: Post battle panel now uses "WITH" text instead of "VS" for co-op matches - Fixed Bug: Highlighting issue for fleet index widgets on gamepad.